These are all fairly recent Xbox 360 releases I've played through. All were worth their money, although Singularity was $34 when I picked it up. (Disclosure, the Amazon links are affiliate links, so you help support my habit.)
Crackdown 2
Crackdown 2 is a sequel to Crackdown
. The series is a sandbox style game where you have a group of islands making up a metropolitan area that you can throughly explore. In the original Crackdown you were battling gangs. You played a genetically enhanced agent that evolved as they became more proficient at shooting, agility, strength, driving, and using explosives. When agility was getting high, you could climb dizzily high buildings to do battle with the gangs and bosses. I played the game several times when it first came out and revisited it before the sequel was released. I won't spoil the ending, but I will say that you can't play as the same character in the sequel.
Crackdown 2 looked like it was going to disappoint in the trailers. But fortunately it didn't. It's 10 years later and the mutants that were being cooked up by one of the gangs in the original story have become rampant. It's the same set of islands, same city. But war torn from the fight with the mutants. Huge concrete walls are in place in some areas, breached in others. You play as a genetically enhanced Agency clone. The building of capabilities in the shooting, agility, etc... areas is the same in this version.
While you fight a single gang "The Cell", your other enemy, and the one you're ultimately trying to defeat are the mutants. The mutants have hives where they return every day (they hate light). You have to take over installations that The Cell have seized and turn on the special devices at each. When the combination of three are taken back and enabled, you can attack a hive. Hives are underground, in areas that you're familiar with from the first game. The battles increase in difficulty. Once all the hives are cleared and The Cell is defeated there is still one more major battle. Again, I won't spoil it, but it was hard, took me several tries, and I felt good about the effort when completed.
When the story is done, you're not necessarily done with the game. You can continue to search for the agility and hidden orbs. I managed to find all of them in the first version, and I will get them all in this one eventually. There are also audio tapes that really help move the story along. I've not found all those either, yet.
Buy this one now.
Prototype
Prototype
($30) is another game that I really enjoyed. Another sandbox game, this time based in NYC. It isn't an accurate representation of the city though. The story is complex and I'm still not sure I understand the complete story. You play a man infected with a genetic virus. The virus is spreading throughout the city, creating mutants of various strengths. But you respond differently than most people. Your capabilities evolve over time, allowing faster movements, more fighting capabilities, and the ability to scale buildings and glide. Mini-games are strewn throughout the city, most are challenges related to your specific skills. You battle the military and the monsters. You 'absorb' others to gain their memories and unlock details of the story, or just to gain their health or physical appearance (to allow stealth access and hiding).
I really enjoyed this game as well. I'm a sucker for mutant/zombie sandbox games I guess.
This is another I'd really suggest picking up. And it's a Platinum hit, so cheap.
Singularity
The final game I picked up was Singularity
. I'm surprised this game didn't get more press, although it is a bit short, and definitely linear in play. You're a US military agent sent to investigate a radiation event in Russia. There is an alternate history timeline involved, although that wasn't terribly clear until the end. I may have just missed it though. Your weapon of no-choice is the TMD (it's attached to your left-hand), along with conventional military gear that you find as the game progresses.
The graphics were really good, based on the Unreal engine. And the whole story (which occasionally bounced you back in time at the same location) had sort of a Half-Life vibe to it, but not near that quality. Aged audio recordings, supply boxes and equipment can be brought back into working order using the TMD, which evolves as you find upgrade instructions and the locations that can modify the device.
It is most definitely a linear game though. You had a set path you had to follow and missions and objectives you had to complete to progress. You could stray slightly from the path to do some searching, but that was about it. Still, a good game. Not anywhere near the first two, but good.
The ending(s) left me feeling like a bad guy either way. That was rather the suck. If you can get it when Amazon has it for $34 it's worth it. But sometimes they pop it up to $55. I think all the current generation games are too expensive. Unless it's something I really want, like Crackdown 2, I tend to wait a while.
I will probably give Singularity a second play, just in case I missed anything.
Waiting for...
There are a few more sequels I'm waiting for that are on the way. Portal 2 of course (delayed until next year). F.E.A.R. 3
is another. Assassin's Creed: Brotherhood
, and Lego Star Wars III: The Clone Wars
.
Plus there is new DLC for Bioshock 2
that is single player (I don't play Xbox Live, other than my son). And also new DLC for Alan Wake
(another I enjoyed).
And single player DLC for Red Dead Redemption
(wow, huge sandbox, missions, just awesome) apparently with zombies is coming eventually. I love me some zombies.
(I'd love a PS3, but until I get the TV on the wall and things organized, ain't happening).